Skip to content
Speaking & Workshops006

Colombia 5.0
Workshop

Game UI Systems: from pretty screens to interfaces that work.

WorkshopColombia 5.0Game UI SystemsFigma
The workshop

At Colombia 5.0, I ran a workshop on Game UI Systems: specifically on how to build a reusable, functional UI system for video games using Figma. The premise: most game interfaces look polished but break under real production conditions because they were designed as isolated screens, not as systems.

The session covered how to structure components, states and rules so that the UI serves both the player and the team — reducing guesswork on both sides.

Why this belongs in my work

Systems thinking is the part of my work that is hardest to show in a case study. This workshop made it concrete: how to move from decorative screens to structured, reusable UI that holds up across production, updates and team handoffs.

Topics covered
8 topics
Game UI Systems
Design systems for games
Reusable UI in Figma
Component structure
States & variants
Production-ready UI
Player-side clarity
Team-side handoff
From the event
Andrés Felipe Pisso presenting the Game UI Systems workshop at Colombia 5.0
Colombia 5.0 official event poster
Colombia 5.0 workshop stage view
Workshop slide: Game UX/UI clarity
Workshop slide: interface feedback systems
Workshop slide: player decision making
Workshop slide: systems thinking in UI
Design is also communication

A strong design perspective should be useful beyond the file.

It should help people see where friction starts, why a system matters more than a screen, and how better structure leads to better decisions, in the interface and in the work around it.

Get in touch