Colombia 5.0
Workshop
Game UI Systems: from pretty screens to interfaces that work.
At Colombia 5.0, I ran a workshop on Game UI Systems: specifically on how to build a reusable, functional UI system for video games using Figma. The premise: most game interfaces look polished but break under real production conditions because they were designed as isolated screens, not as systems.
The session covered how to structure components, states and rules so that the UI serves both the player and the team — reducing guesswork on both sides.
Systems thinking is the part of my work that is hardest to show in a case study. This workshop made it concrete: how to move from decorative screens to structured, reusable UI that holds up across production, updates and team handoffs.
A strong design perspective should be useful beyond the file.
It should help people see where friction starts, why a system matters more than a screen, and how better structure leads to better decisions, in the interface and in the work around it.






